Monday, January 13, 2014

Samurai Gunn Review

Do you know who fights with honor? Dead people. Life is fragile in Samurai Gunn, too fragile to worry whether your unsavory tactics might blemish your stellar reputation. An honorable person wouldn't lie among the fallen fighters, ready to surprise enemies with a flourish of sword slashes and gunshots, nor would someone who has dignity position himself near respawn points, eager to vanquish foes with little chance for retaliation. If feigning death keeps you alive one more minute, then be as still as possible, and let your defeated friends bicker about the right way to compete. You may have played dirty, but don't be ashamed; you alone are left to enjoy the spoils of victory.
Samurai Gunn is a two-dimensional brawler with a dark heart. Four local friends take part in frantic fights to prove their quickness with a sword, deftness with a gun, and their shrewdness in the heat of combat. One screen reins everyone into a diminutive arena, and as you leap up walls and dash through bamboo paths, you're never far from bursting into a bloody mess. Because just one strike ends your life, you learn to accept your failings. Your friend may have slain you with one perfectly timed shot as he plummeted toward the bottom of the screen, but next time, you may reflect that bullet right back at him, or rush toward him before he can pepper you from afar.




Tactics are thrust to the forefront once you master the basic controls. With three other players dancing around you, death comes quickly to the unprepared, so a little bit of thought goes a long way toward ringing up the kills. If trickery is your desire, just kneel down near dead bodies or deep in spike-laden pits, hoping to blend in to the environment to surprise a distracted foe. Or maybe long-range attacks are your specialty. Slide up and down walls, and use platforms to your advantage, as you keep your distance while bringing pain. Of course, such a strategy won't last long, given that you have only three shots per life, and if you should fall into a pond, your ancient gun sprays only water. Samurai Gunn swallows anyone who lacks versatility. Rely on any one plan for too long, and your friends will catch on, and your run at the top will end.
Victory is achieved in one of two ways, depending on which option you choose--by killing the most or being the last to use up your stock of lives. With the former goal, offense is emphasized. You must continually stalk your friends or else you're left with nary a point to your name. Samurai Gunn is fast and deadly in this mode. Blood splatters as each character dies, respawns, and then dies again, and any setback must be brushed aside as you rush once more into the fray. The kinetic excitement leads to moments of pure joy--such as when the person in last place goes on a killing spree to wrest away victory--and the ending of a match only makes you eager to jump into another round on a different map. Maybe you want to test your mettle on the icy mountains, where icicles can impale you from above, or crawl upon the sticky ceiling of the graveyard to laugh in the face of gravity.

Stock matches have an entirely different feel. Here, death matters, so rushing pell-mell into fights means you're going to end up sad and bruised. So you play with patience. Watch as two players square off, and then fire a shot into the back of your distracted friend. Or wait until that moment after one friend kills another, that second of celebration that invariably comes after a successful fight, and then show why you're the only real samurai of the bunch. Matches where living takes precedence over killing are so deliberate, so full of cunning, that your stress is on the same level as your excitement. The energy builds in your chest, ready to be released in a storm of slashes and blasts, but you must hold back. Taunt your friend, get him to rush at you or stupidly turn his back, and then release the wrath that has been building inside of you. When the match comes to a close, and the scores are tallied up, there may be just one point separating the victor from the losers. In such a situation, there's a showdown. One flat stage, one life, winner takes all. And you thought stock matches were stressful
Are you by your lonesome? There are single-player matches as well that mirror the rhythmic conquests of multiplayer duels. You compete on the same maps with the same attacks as before, and if you forget that you're going against AI foes, you could be tricked into thinking that you're facing off against friends. But it's not the same. That triumphant yell when you best a person next to you, whom you've joked with and plotted against, can't exist when you're sitting by yourself, matching wits with a computer. It's a shame that Samurai Gunn lacks its maniacal edge when played without friends, because there's no online option to take on faraway people. Thankfully, you can take on AI enemies if you don't have three friends nearby, and trying to kill the computer samurais but not each other adds a whole new layer of strategy. And if you must slay alone, you can practice your techniques, and the volatile back and forth is so enticing that you still get lost in the bloody rhythm, but the matches can't live up to the multiplayer escapades.
Samurai Gunn revels in its own simplicity. The selectable characters are identical save for their outward appearance, and there are only a handful of moves in your repertoire. There are no unlockable skills, no stages to earn, or any other distractions. And all of that is to this game's benefit. The battles are all that matter, letting you focus entirely on the exciting conquests. When you play with a trio of like-minded friends, everything comes together in such an enticing way that you scream and laugh and taunt and growl until you have to pull away to do other life duties. Samurai Gunn makes excellent use of its simple nature to keep you invested in the bloody life born warrior.

China to block "hostile" video game

China has begun drafting new rules for the sale of video game consoles and games in the country, following the nation's announcement last week that its 14-year ban had been lifted.
Cai Wu, head of China's Ministry of Culture, said that the rules are being written as quickly as possible, though no specific timeline for their publication was provided.






"Things that are hostile to China, or not in conformity with the outlook of China's government, won't be allowed" under the rules of the free-trade zone, Cai said. "We want to open the window a crack to get some fresh air, but we still need a screen to block the flies and mosquitoes."
One game that is likely to be blocked is Battlefield 4, which China labeled a threat to national security late last month.
China originally banned game consoles in 2000 , following concerns about potential harm to the physical and mental development of children. Nintendo and Ubisoft shares surged following China's announcement that it would lift the ban, but any long-term prosperity remains to be seen.
Representatives for the Sony and Nintendo told Bloomberg that they are examining their opportunities for how best to take advantage of the new market. Meanwhile, Microsoft and Shanghai-based BestTV announced a multi-million dollar partnership in September to leverage the new rules.

Android 4.4 KitKat starts to hit Galaxy Note 3

Samsung's Galaxy Note 3.
Owners of the international version of Samsung's Galaxy Note 3 should expect Android 4.4.2 KitKat to flavor their phablets before too long.
The latest version of Android for the Note 3 has already begun showing up in Poland, according to blog site Sammobile, where users must download and install it via Samsung's Kies software. An over-the-air variant is expected to appear as well.
No specific dates were revealed to indicate when additional regions might see the update. But other Note 3 owners around the globe will likely receive it sometime over the next couple of weeks.
However, US users are out of the running for this particular update. The firmware version for the new update is N9005XXUENA6, which points to the international edition of the Note 3.

Titanfall dev responds to criticism about 6v6 player limit

Titanfall developer Respawn Entertainment has responded to criticism regarding the game's 6v6 player limit, saying that ultimately, it's impossible to make a game that everyone enjoys.
One NeoGAF user said the appeal of 64-player multiplayer games is that because there are so many players, you never fully know what could happen in any given match. This user argued that for players who enjoy this kind of thing, why not at least give them the option?
"What about high player counts makes that more fun, though? I honestly want to know, because this kind of stuff is super important and we obsess over it every day," McCoy said in response. "None of us are deluded enough to think we're making a game that fits every gamer. We're making a game we think is badass, and hope other people do it.
The same forum user said they enjoy games like M.A.G. and Planetside because you're able to interactive with dozens of players, whereas in Titanfall, you'll be limited to your five other teammates. That being the case, McCoy said Titanfall may not be the best game for this player, but made clear that Respawn is always listening to feedback and suggested that things could change in the future.
"If having more people is just core to what you expect for fun, then I guess that's it," McCoy said. "That said, this is a multiplayer game, and we do plan on supporting it, adding to it, and making it better. Player feedback is something we crave, and want to do things based on."
Titanfall is limited to 12-player matches--6v6--but games will feature up to 48 total combatants when you factor in AI-controlled characters. The game started its life with 12 human-controlled players on each side, but after playtesting, this was whittled down to its current form.
Finally, McCoy said it has been "really tough" to market Titanfall to players because unlike franchises like Call of Duty or Battlefield, it does not feature a single-player campaign that can be used to create cinematic trailers. Marketing material for Titanfall so far has consisted of extended gameplay trailers. The game has also been playable at various events, including PAX.
"There's no amount of polished marketing that can replace playing the actual game," McCoy said.
Titanfall launches for Xbox 360, Xbox One, and PC on March 11, 2014. The game is never coming to PlayStation or Nintendo platforms, though sequels could. Respawn is "definitely" thinking about offering a beta game for the game.

Tekken Tag Tournament 2 Videos


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