Thursday, September 26, 2013

New Look Of Google Chrome

Hello gamers and bloggers all we know that in world of famous browsers a name is GOOGLE CHROME is highlighted. It is the browser that is given by GOOGLE. And now it is upgraded. I give you the images of the upgrade looks very awesome.
 This is my desktop look imagine how your desktop will look.

This will appear on your desktop.






















These are the new things.


Just upgrade your Google chrome now.....

Tuesday, September 24, 2013

FIFA 14 Review

Offsides are too frequent an occurrence in FIFA 14.


There's a change of pace about FIFA 14 that can be a little jarring at first. Those long-used run-and-gun attacks up the center of the pitch so beloved by FIFA players are met here with a steely wall of defence and a disheartening counterattack. This is a slower, more considered take on football that rewards careful buildup play and thoughtful strategy over brash tactics, and boy is it all the better for it. A slew of clever changes to the physics--some visible in the eerily realistic-looking animation and some working their magic behind the scenes--and clever control tweaks set this year's game apart from its predecessors. And in typical FIFA style, it's all wrapped up in some wonderfully compelling game modes and the glossiest of presentations.

There's no single new feature in FIFA 14 that screams "Buy me!" as perhaps the rag-doll collisions and 360-degree control did in FIFA 12, but it's how the game slickly combines several little tweaks to form a cohesive whole that makes matches sing. For instance, while you could previously manoeuvre the ball in all directions while a player was standing still, that ability now extends to when a player is running with the ball. It's an obvious tweak when you think about it, but it opens the game up to a multitude of runs that zigzag all over the pitch and to clever plays that outsmart defenders with more than a lucky through ball and a burst of speed.
This doesn't mean you can carve a mazelike path around the pitch without consequence, though. For every twist and turn you make, your players visibly shift their weight around and throw their arms out to keep balance. Overdo it, and the ball, which is no longer magically glued to a player's feet, drifts wide or too far out in front, giving defenders the perfect opportunity to swoop in and steal it. Naturally, some players are better at keeping control of the ball than others, depending on their stats. Figuring out who's the best man for the job and doling out the right strategy to the players is all part of the fun, and it's made easy thanks to a comprehensive and easy-to-use set of management tools that you can dive into before and during matches.
The best players are better equipped to perform showboating skill moves too, which are easier to pull off since you no longer have to hold down a modifier button. With just a few waggles of the right stick, you can indulge in all manner of body feints, stepovers, and sideways rolls, which--when combined with the looser dribbling and slick animation--look spectacular. The ability to actively shield the ball helps things along, giving you a little more time to plan an attack and giving your player those crucial seconds needed to line up a shot. It works well offensively too; some well-timed shielding lets you throw your player's weight around and turn on sixpence, and allows you to brute force defenders away from the ball.
What this all adds up to is a game that looks and feels more like a real game of football than ever before. AI performs more intelligently, boxing in players on the attack and performing runs in just the right places to create some real shooting chances, even if they're offside a little more often than you might like. And when you do get the chance to try to stick one in the back of the net, the ball dips, arcs, and moves with the kind of unpredictability you'd expect from a small round object being whipped through the air at pace. It's a wonderful thing to see in motion, and when you finally make your way to the box and score after a string of deft touches and considerate passing, it feels like you earned it. There's still an element of FIFA's heavy-handed automation at work here, but with FIFA 14 slowing down the pace and making you work harder for a goal, the automation is far less of an issue than in last year's game.
So near, yet so far.
Off the pitch, things are largely the same, with modes like Head to Head Seasons, Ultimate Team, Online Friendlies, Virtual Pro, and Manager to play through, but they remain the most comprehensive and compelling you'll find in a football game. Real-world statistics ensure that every team is kept up to date before the start of every match, while the excellent EA Sports Football Club keeps track of any points earned and ties them to a real-world team for a ranking on a global league table. A slick new interface that mimics that of the Xbox 360 dashboard not only looks far better than its predecessor, but also keeps the action flowing smoothly in Career mode thanks to a simpler layout and navigation that lets you access all the core functions with just a few flicks of the analogue stick.
Career mode has received some much-needed tweaks, including the option to disable the first summer transfer window, finally giving you the chance to maintain a real-world squad up until the January transfer window. A Global Transfer Network has been introduced too, which masks a player's overall rating (OVR), so you've absolutely got to use scouts to find the best youth players. A tile on the Career mode page keeps you up to date on scouting progress, letting you choose to move forward with in-depth scouting, after which the OVR is finally revealed and you can decide who to purchase. This is far more engaging than simply hitting up the search box and looking for players with the highest OVRs, and it means you've got to put a great deal more thought into your purchases.
Fun skill minigames, swift loading times, and some excellent commentary (complete with rambling pre-match banter) put the finishing touches on what is a fantastic football experience. And, like previous FIFA games, FIFA 14 is beautifully presented. Animations are smooth, and famous players, kits, and stadiums are faithfully re-created with great attention to detail. You could argue that perhaps it all looks a little too perfect, and a little bit of grit here and there, along with some players who don't look like they've lost all feeling in their upper bodies, would go a long way towards making the game look even better, though it's still leaps and bounds ahead of the competition.
Despite the lack of a defining new feature to attach itself to, FIFA 14 is far more than the sum of its parts. It's a fundamentally different experience to last year's game, and an entertaining one at that, moving the series ever closer to the realism it so proudly strives for. The only competition FIFA has this year is itself. With a next-gen version just on the horizon, complete with a brand-new engine, you may be thinking about sitting this one out until then. But to do so would mean missing out on what is a fabulous football game, one that feels fresh yet familiar and that pushes even FIFA veterans into new, exciting, and engrossing ways of playing.

How To Decide Name of Your New Blog?

decide Blog name How To Decide Name of Your New Blog?


Naming anything is one of the biggest task, because once you name anything, that becomes the future of that person/thing.  When ever I have to start a new blog or a website, my first few days goes in deciding the name of the blog. Since, BloggerGamer is a brand name for me, I usually add a suffix along with Blogger to create a blog name. But, usually for a newbie person, who is starting his first blog, deciding a name comes out to be very tough, as there are many confusions, such as:
  • Should I use my name as my blog name?
  • Should I use common words like Tech, Fashion, movies in my blog name?
  • I’m not sure about niche of my blog, and will this name look good in long run?
These are just few of many confusions which we usually have while deciding on the name of the blog. Here I will out line some of the simplest way which can help you to pick a name for your blog. Do remember, by the end, every name is good; what really matter is what quality you put in there, and how you brand it.
Pen and Paper or Google Docs:
Pick a pen and paper, and start writing the names which are coming in your mind. Don’t use your personal name as blog name, until it’s your personal journal blog. Because, if you use your name as a name of your blog, it loses the chance of creating a niche authority blog, and it becomes more of a personal branding blog. For example, the other day I along with a team-mate was brainstorming a domain name for my new blog which is about WordPress niche, and here are few names that we put down on paper:
  • BloggerGamerWPHelp
  • GamerWP
  • BloggerWpNinjas
  • GamerWPHub
  • BloggerWPDaily
  • GamerWPCode
  • BloggerWPCoder
  • GamerWPHacker
Now, after writing down these names, we started removing names one by one, and the process was quite easy, after we answered these questions:
  • What is the goal of this blog?
  • What kind of audience I’m targeting?
  • Is name justifying the kind of content I’m going to put there?
  • Is this name Good for long run?
  • Is the name unique or my name is close to any existing brand?
It took another 10 minutes to start removing names, and by the end we come down to following domains:
  • GamerWPHub
  • BloggerGamerWPDaily
Now, both the name actually suits the kind of blog we were thinking, as it was suppose to be about WordPress tips, news and regular stuff. Similarly, this is the first thing you should do when deciding a blog name.
Don’t use trademark name:
A major mistakes we unknowingly do is by picking up a Trademark name. For example, having a domain name with words like WordPress, Google, AdSense, Apple and so on. Using somebody trademark name can create legal issues, and if you wish to read more about it, you should check out this official wiki page on Trademark.
Check for Brand name availability on Social-media sites:
Another important thing to keep in mind when deciding for a blog name is; availability of name on Social-media sites. For example, if you have decided a blog name as BGHub, that name should also be available on at least Twitter and Facebook. If not, you should go for an alternate name or start with step 1. You can use a username check website like Knowem to search for name availability on various Social networking sites.
Keyword Rich or Keyword less:
Another important aspect of selecting a blog name is; should we use Keyword or should we not use Keyword. I’m not going in depth on this here.Few more tips to keep in mind:
  • Don’t try to choose a long blog name.
  • Make sure name of the blog is memorable and not hard to type.
  • Ensure that blog name is easy to pronounce, and should not be confusing.
  • Prefer .com domain name.
  • Don’t use .net, .info or other not so famous TLD’s

Just follow these tips and let me know if this helped you or not. Once you have decided on the name of your new blog, book your domain from Godaddy or any other popular domain registrar. If you have any additional question or tip you would like to add, do let me know via comment. If you find this article useful, do consider sharing it on Facebook and Google plus.

Update : New Apple Mac

Apple iMac
Apple on Tuesday brought out a refresh of its iMac all-in-one desktop line.
Under the hood of the latest iMacs, available Tuesday, are Intel's fourth-generation quad-core Haswell processors, 802.11ac Wi-Fi capabilities, and faster PCIe flash storage options, Apple said.
Here's a breakdown of pricing and configurations: The 21.5-inch iMac is available with a 2.7GHz quad-core Intel Core i5 with Turbo Boost speeds up to 3.2GHz and Intel Iris Pro for a suggested retail price of $1,299. With a 2.9GHz quad-core Intel Core i5 and Turbo Boost speeds up to 3.6 GHz and Nvidia GeForce GT 750M, the suggested retail price is $1,499.
The 27-inch iMac, meanwhile, comes with a 3.2GHz quad-core Intel Core i5 with Turbo Boost speeds up to 3.6GHz and Nvidia GeForce GTX 755M for a suggested retail price of $1,799. With a 3.4GHz quad-core Intel Core i5 and Turbo Boost speeds up to 3.8GHz and Nvidia GeForce GTX 775M, the suggested retail price is $1,999.
In announcing the refresh, Apple put an emphasis on speed. For instance, the new iMacs, when connected to an 802.11ac base station, can get up to three times faster wireless performance than did the previous desktop generation, according to Apple.
Standard with the latest iMacs is 8GB of memory and a 1TB hard drive, expandable to 32GB of memory and up to a 3TB hard drive. All-flash storage options are available in configurations up to 1TB, Apple said. The desktop computers also pack two Thunderbolt and four USB 3.0 ports.
The new iMacs come with Apple's Mac OS X Mountain Lion.

Tuesday, September 17, 2013

A Complete Guide to Start Blogging for Money

blogging for money A Complete Guide to Start Blogging for Money : 3500 Words

How to start a blog which will money for you:

domain name A Complete Guide to Start Blogging for Money : 3500 Words

Now, Make money from blogging in easy steps:


Monday, September 16, 2013

I-Phone 5C will cost 6000Rs in india.

When leaks about the iPhone 5C started showing up earlier this year, tech industry observers started speculating that this was the long-conjectured "iPhone Mini." Those expectations were based solely on the previous success of the iPod Mini, which was smaller and less expensive than Apple's flagship iPod and went onto become the best-selling model in the product line.
The timing was perfect for such a product, the tech industry surmised, because Apple has been losing market share in emerging markets to sub-$300 Android devices. When Apple officiallyunveiled the iPhone 5C on Tuesday, it was not that device. It started at $99 on contract and over $500 without a contract. As such, the tech press and market analysts frowned. (Some actually sneered.)
However, evaluating Apple is a yin-and-yang thing. You have to look just as closely at what the company doesn't say and doesn't do because it says so little and is extremely calculating with every product decision since it releases so few products.
If you want to understand what Apple's doing with the iPhone 5C and why it could make sense, here are the two factors to think about:
1. Apple did not release a new iPod Touch
One of the regular features of Apple's annual September product event is the release of new iPods. It didn't happen this year. While Apple continues selling last year's iPod models (they are still available in the online store and at retail stores), the product is quickly reaching end-of-life.
In July, Apple reported in its earnings call that the number of iPod units sold was down 32 percent year over year, one of the largest dips in the history of the product line. That's significant because the iPod Touch has continued to be a strong seller during the past several years. As recently as 2011, there were quarters when iPod Touch sales rivaled iPad sales.
The iPod Touch was extremely popular among children and teens, who could use it to enjoy the benefits of iPhone apps over Wi-Fi. Apple sold more than 80 million iPod Touch devices from 2007 to the end of 2012. (During that same period, it sold 244 million iPhones, by comparison.)
While the entry-level iPod Touch never cost less than $199 -- the same price as the entry-level iPhone on a two-year wireless contract -- the appeal was that you didn't have to pay $70 per month for a smartphone contract with a data plan like you did with an iPhone. However, the economics of smartphones have changed drastically over the past 12 months.
2. US kids are converting to smartphones
During the past year, US wireless carriers have introduced family data plans, which have made it much more practical for parents to get smartphones for their kids. A household with two adults who are already sharing a data plan can now add a child's smartphone to their plan for as little as a monthly fee of $10 (T-Mobile), $20 (Sprint), $35 (AT&T), or $40 (Verizon).
As a result, 37 percent of US teenagers now own a smartphone (up from 23 percent in 2011), according to Pew Internet's report, "Teens and Technology 2013." Separately, the Zact 2013 Mobile Families Survey, found that 44 percent of US kids aged 12 to 17 are using smartphones in 2013. It expects that number to grow to 51 percent in 2014, 59 percent in 2015, 66 percent in 2016, and 73 percent in 2017.
All of this means that there is likely to be about 40 million to 50 million iPod Touch-owning kids in the US who could soon potentially convert to smartphones. That's partly because of the improved economics of family data plans and partly because many of these iPod Touch owners will be aging into smartphone ownership.
That adds up to a huge market opportunity. It's a new segment to tap in a smartphone market that looks increasingly saturated across the US and Europe.
And since most of these iPod Touch kids are already invested in the Apple ecosystem with music and apps purchases, Apple has a natural advantage to win them over to the iPhone.
From that perspective, the carnival of colors available for the iPhone 5C and its colorful silicone cases makes perfect sense. They've got "youthful self-expression written all over them. They are also destined to stand out in displays at wireless stores across the world.
Bottom line
Let's not think of the iPhone 5C as the low-cost iPhone for emerging markets. Apple may or may not make that product, but this is not it.
Instead, let's think of the iPhone 5C as Apple's iPod Touch replacement for a wave of kids who are about to convert to smartphones.

Thursday, September 5, 2013

Best Tekken Sites.

Hello Tekkeners in my last post i told you about the top 5 sites of tekken but there are also many other sites which can tell you more about tekken  and the gameplay of the tekken series. So I give you the know other tekken sites.

1. levelup-series.












Thank you guy to giving us these wonderfull sites and knowledge about this game.
Don't forget to like,share and comment. :)






Wednesday, September 4, 2013

Namco Introduces "COMMUNITY LIVE!"


Anticipating the upcoming Tekken Global Championships, Harada announces the "COMMUNITY LIVE" website! Community live is some sort of messenger/chatroom where everybody in the world can post and get messages translated in their language of choice! With this, we can chat with other Tekken Players all across the world without fully worrying about the language barrier! This website is perfect for the upcoming Tekken Global Championships where national champions in each country battling it out!



Home Site:

http://heart.okwave.com/campaign/tekken

Register page:

https://heart.okwave.com/signin?cal...campaign/tekken

(You can use your FB/Twitter account to register)

Harada Announcement tweet:

https://twitter.com/Harada_TEKKEN/s...343221612384256

Tuesday, September 3, 2013

Playstation 4 supports voice recognition

The PlayStation 4 will support voice commands, a Sony representative has confirmed.
"Sony Computer Entertainment can confirm that PlayStation Camera allows for voice recognition and we will look forward to sharing more details in the lead up to the launch of PlayStation 4 on November 29 [in Europe]," a Sony spokesperson told Polygon.
The confirmation comes shortly after an Amazon listing for the PlayStation Camera stated that it would allow features including "navigational voice commands."
Competitor Microsoft will offer voice command support for the Xbox One via Kinect.
The PS4 launches November 15 in North America, November 29 in Europe, and in 32 countries in all by the end of the year.


 

Monday, September 2, 2013

Apple Phablet


Does Apple need a phablet? New figures from IDC make a compelling argument.
Devices with screen sizes of 5 inches to just under 7 inches, i.e., phablets, overtook shipments of portable PCs and tablets, overtaking each device category individually, in the Asia-Pacific region (excluding Japan) in the second quarter of 2013, IDC said Friday.
Device makers shipped 25.2 million phablets in the second quarter, compared with 12.6 million tablets and 12.7 million portable PCs, IDC said. That's almost more than both categories combined.
Need more proof? Phablet shipments in that market were up by 100 percent quarter on quarter, and a whopping 620 percent year over year, according to the market researcher.
And who has the largest share? Samsung. It has roughly 50 percent of the phablet market in the region.
Samsung recently announced the Galaxy Mega 6.3 and is expected to announce the Galaxy Note 3 at IFA in Berlin in the coming days.
So, does Apple need to be in this market? It seemed like a wacky tweener category (wait, is it an unwieldy, oversized phone or an undersized tablet?) a couple of years ago. But it now appears to be a natural evolution of the smartphone or tablet, however you look at it.
"Phablets have proven to be more than just a short blip of a fad and will drive the region," IDC said.
Here's what BloggerGamer said last year when it reviewed the 5.5-inch Galaxy Note 2 -- which the review categorizes as a phone.
The Note 2 could appeal to students, to artists, to business professionals, and, yes, even to those who aren't invested in tablets, but would like a larger screen. I would definitely consider carrying a Note 2 as a personal phone.
And this pro and con from the same review.
Most of the women I spoke with had no trouble fitting the Note 2 into a bag or purse, but questioned the phone's usability and their ability to reach the corners of the screen one-handed. Of the men who tried out the phone, responses were 50/50. Some felt fine slipping the Note 2 into a front pants pocket, others didn't. Some enjoyed holding the larger phone once they got used to its size; others found it too expansive, even with their bigger hands.
Which brings us to the 4-inch iPhone and 7.9-inch iPad Mini. By today's device standards, that's a gaping hole in a product lineup. Eventually -- maybe not in 2013 but likely in 2014 -- it may be considered analogous to offering 11-inch and 15-inch MacBooks, with no 13-inch model.
For now, we can look forward to a couple (at least) of updates to the Mini this year and next and a rumored iPhone 6 with a larger screen next year.
Will that be enough? In the Asia-Pacific region, maybe not.